![]() I'm not too familiar with how locality works in ArmA 3, I understand the whole ownership thing - but to execute things on the server, one client or all clients is a bit confusing. The problem I'm having is that I can't seem to use createVehicle to spawn the modules, but it works with createVehicleLocal. ![]() I had it working with the editor no problem, but I want to make the mission a bit more dynamic, so people can easily add various things. I'm working on a mission where the players will spawn around a burning helicopter wreck, since it's just a regular wreck I want to add some effects modules to make it a bit prettier.
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